
Also include any relevant files in your post.Ī big thank you goes out to ndix UR, without whom KOTORmax wouldn't even exist. Please explain in detail exactly what you were doing when the error occurred. Max crashed/froze/reported a weird error!ĭescribe your issue in the relevant thread (link to be added) and I will look into it. – Sanity check now adapated to KOTOR models. – New Anim Editor, Key Ops, Constraint Editor, Visibility Editor, Roomlink Editor and improved Anim Mapper. – Support for bezier animation controllers. Experimentally also vertex colors as well as texture0 and texture1 UV coordinate import/export. – Ambient texture (lightmap) import/export. All NWN functionality that is irrelevant for the KOTOR games removed. – Support for all known properties of the Odyssey MDL Format. Using the ascii model files that it produces with an older version of MDLOps will cause data to be ignored in the best case and a crash in the worst. KOTORmax was designed to be used with MDLedit and the new version of MDLOps by ndix UR. As for the new functionality, it is now up to the community to create new tutorials for it. A lot of the basic functionality is exactly the same as with NWmax, so most of the tutorials should help you with using KOTORmax. zip archive, the instructions are in the readme file.Ĭheck for tutorials in the Tutorials Section. KOTORmax is directly extended from NWmax by Joco. KOTORmax is a plugin for 3ds Max and Gmax that allows importing and exporting of ascii model files for KOTOR and KOTOR2.
